Showing posts with label hollow-core-door. Show all posts
Showing posts with label hollow-core-door. Show all posts
1.15.2015
Documenting the END of Quinntopia!!
Hello everyone! Yes, yes, it's been a bit quiet around here lately hasn't it? Well, rather than provide some painfully hard to keep promises about future posts, I thought I would share a recent video that talks about the end of Quinntopia and other projects I am working on. A lot of the things I describe in this video were discussed in this post, so it may not be new 'news' to any reader of this blog!
Anyway, I hope you enjoy this little video and minor update to the blog! Thanks to everyone who is still reading this blog! :-)
6.21.2014
Five BIG Layout Mistakes...that made me destroy my train layout!
The train room is quiet now: No scenery, no track, no buildings...no trains. As many of you know, the plan to start over has been on my mind for quite some time. I've shared a few of the reasons why I was increasingly unhappy with Quinntopia (version 4 being the 'nail in the coffin' so to speak). The short answer is that I was greedy...I expanded a lot faster than I should have, took short cuts that I should not have taken and tried to do too much.
To be honest, a lot of it worked out okay, and as I look at some of the photos now of the former layout, I do go....'wait...why did I tear it down?'! However, in order to ensure that the record is clear, I decided to simply put out the four main mistakes or decisions that I made that ultimately (and maybe in conjunction with others) led to me being less and less dissastisfied with the layout. I will start with number four and work through the the number one reason I had to change the layout:
TRAM LINE BLUES:
When I put in my tram line back in 2009/2010, Kato's Unitram system was not yet released or available. I used the tight radius tracks from Tomix (which are fine) and I also used a plastic material for streets ( called 'sintra', the reason was to avoid the common challenge of plaster around the track). Unfortunately, the track needed constant cleaning so that the very light weight tram's could run on the track. In addition, cleaning this track was difficult because....
LIGHT-CYCLE DEATH TRAP UNITRACK!
It's not so much that I had too much track/not enough scenery, its more a result of the fact that my layout was basically one addition after another (Quinntopia version 4 was added on to version 3, which was added on from version 2, etc... you get the picture). This is not the worst thing necessarily, but it did ultimately mean that my track plan resembled the 'light cycles' game from Tron - but with Unitrack!
So I had a nice long 'main line' but my two other lines were sort of confined within the outside line. Maybe not the worst thing, but everything was pretty much single track. Hello? I'm modeling TGV's and Shinkansen's and I have single track lines?
TOO MANY SWITCHES....AND THE 'DEAD END' TERMINAL!
Yeah, the terminal looked great. But as far as how easy/practical/convenient/fun it was to move trains in and out of this terminal? Not fun. They went through a maze of switches on basically a long curve and I would have a derailment or power loss each time.
Again, it looks great! But getting trains in/out of that terminal was a pain! I think if I had chosen different switches (I still think the Minitrix R4 Polarized-frog switches I used for the 'throat' aren't too bad, but I won't be using them next time) I might have had different results. I think a complicating factor is that all the tracks sheer off the right in the below photo - creating what is in effect a lot of turnouts on a large curve. Bad news.
I HATE WIRING. SWITCHES NEED WIRING.
Below is the ugly interior of my control panel. It looked nice from the outside and (believe it or not) it did work well enough! But I hated the mess! I avoided showing much of the wiring mess in any of the photos I ever posted, so the below is sort of a secret of the spaghetti of wiring that I had set up. Honestly, it was just depressing.
EXPAND YOUR LAYOUT AND ENJOY SOME CLAUSTROPHOBIA.
The below schematic shows the expansion I call 'Quinntopia Version 4' in Yellow. While this yellow expansion section allowed me to have a nice long-running main line, a huge terminal with storage space for long TGV's and Shinkansen (yeah...see above!) it also took something away: Room for people.
---------------
So that's it! Like I said, most of this is about going too big, too fast. I don't regret it as it gives me new ideas and (I hope) smarter ideas on how to make the next version much more enjoyable and easier to maintain!
To be honest, a lot of it worked out okay, and as I look at some of the photos now of the former layout, I do go....'wait...why did I tear it down?'! However, in order to ensure that the record is clear, I decided to simply put out the four main mistakes or decisions that I made that ultimately (and maybe in conjunction with others) led to me being less and less dissastisfied with the layout. I will start with number four and work through the the number one reason I had to change the layout:
# 5 --- NUMBER FIVE --- #5
TRAM LINE BLUES:
When I put in my tram line back in 2009/2010, Kato's Unitram system was not yet released or available. I used the tight radius tracks from Tomix (which are fine) and I also used a plastic material for streets ( called 'sintra', the reason was to avoid the common challenge of plaster around the track). Unfortunately, the track needed constant cleaning so that the very light weight tram's could run on the track. In addition, cleaning this track was difficult because....
....there was a ton of detail on the streets!
Yes, the cars can be easily moved, but the street lights? Under constant threat of GIANT hand with a track cleaner wiping out a $10-$15 street light? What a pain! Yeah, I agree, it looks nice, but operations were bad and maintenance was a nightmare. I think Unitram will solve some of these issues, and next time (if there is a next time!) I probably won't run tram lines where its hard to clean!
# 4 --- NUMBER FOUR --- #4
LIGHT-CYCLE DEATH TRAP UNITRACK!
It's not so much that I had too much track/not enough scenery, its more a result of the fact that my layout was basically one addition after another (Quinntopia version 4 was added on to version 3, which was added on from version 2, etc... you get the picture). This is not the worst thing necessarily, but it did ultimately mean that my track plan resembled the 'light cycles' game from Tron - but with Unitrack!
So I had a nice long 'main line' but my two other lines were sort of confined within the outside line. Maybe not the worst thing, but everything was pretty much single track. Hello? I'm modeling TGV's and Shinkansen's and I have single track lines?
# 3 ---- NUMBER THREE ---- #3
TOO MANY SWITCHES....AND THE 'DEAD END' TERMINAL!
Yeah, the terminal looked great. But as far as how easy/practical/convenient/fun it was to move trains in and out of this terminal? Not fun. They went through a maze of switches on basically a long curve and I would have a derailment or power loss each time.
Again, it looks great! But getting trains in/out of that terminal was a pain! I think if I had chosen different switches (I still think the Minitrix R4 Polarized-frog switches I used for the 'throat' aren't too bad, but I won't be using them next time) I might have had different results. I think a complicating factor is that all the tracks sheer off the right in the below photo - creating what is in effect a lot of turnouts on a large curve. Bad news.
# 2 ---- NUMBER TWO ---- #2
I HATE WIRING. SWITCHES NEED WIRING.
Below is the ugly interior of my control panel. It looked nice from the outside and (believe it or not) it did work well enough! But I hated the mess! I avoided showing much of the wiring mess in any of the photos I ever posted, so the below is sort of a secret of the spaghetti of wiring that I had set up. Honestly, it was just depressing.
# 1 ---- NUMBER ONE ---- #1
EXPAND YOUR LAYOUT AND ENJOY SOME CLAUSTROPHOBIA.
The below schematic shows the expansion I call 'Quinntopia Version 4' in Yellow. While this yellow expansion section allowed me to have a nice long-running main line, a huge terminal with storage space for long TGV's and Shinkansen (yeah...see above!) it also took something away: Room for people.
Now, I'm not entirely an idiot...I did try to ensure that the areaa between the yellow expansion area and the older 'green' layout section had a good 30" of walking space. This area was the best spot to observe the layout - you would be surrounded on three sides by the layout when you were in this little U-shaped spot. But it felt claustrophobic. Only one person could ever really be there at any one time. You could watch the layout from other spots, but they are even more 'tight' or from an 'end' angle that doesn't show as much.
I just did not like the 'feel' much when I went into my train room. It felt 'crowded'.
It took a while, but I realized I missed my smaller layout (see below for the original size)- but it was far more 'comfortable' in the sense that there was plenty of room to watch and wander around.
So I think keeping the 'human element' (a "Feng Shui' of train layouts?) is important. My next layout will be smaller but I think (and hope) I'll enjoy it more because you won't feel so over-whelmed by it.---------------
So that's it! Like I said, most of this is about going too big, too fast. I don't regret it as it gives me new ideas and (I hope) smarter ideas on how to make the next version much more enjoyable and easier to maintain!
5.26.2014
The End is Nigh!
Hello N Scalers! As you can tell from recent posts (or lack thereof!) things are winding down with the original 'Quinntopia v5' and as I think I've expressed before, I have been inspired/challenged by the idea of a simpler, but more 'quinntopia-ish' layout. Does that make sense? Maybe, maybe not. What it really means is that my next layout will be more urban with fewer yard tracks (and switches!) and at least a three track main line with a two track elevated 'metro' system.
In the interim, the old layout needs to go. Yes, all the buildings are saved, most of the track (with the exception of some of the flex track used mainly in the yards and the passenger terminal - which is cheap enough and too much of a pain to try and salvage, so it goes right into the landfill unfortunately) and the long 'Memorial Day Weekend' seemed like an appropriate and convenient time to end my procrastination and start the process of demolishing the Quinntopia layout. Thus, I am sharing a few photos of the 'progress' today....
Yes, its bittersweet, but sometimes to start something new, old things must pass away.
Onward!
In the interim, the old layout needs to go. Yes, all the buildings are saved, most of the track (with the exception of some of the flex track used mainly in the yards and the passenger terminal - which is cheap enough and too much of a pain to try and salvage, so it goes right into the landfill unfortunately) and the long 'Memorial Day Weekend' seemed like an appropriate and convenient time to end my procrastination and start the process of demolishing the Quinntopia layout. Thus, I am sharing a few photos of the 'progress' today....
Yes, its bittersweet, but sometimes to start something new, old things must pass away.
Onward!
12.18.2009
Layout Destruction Time
Remember the adage "to make an omellete you need to break a few eggs"? That's where I'm at lately.
There was an area of my layout that contained a very small loop of track on the 'bottom level' that was sort of enclosed by Kato double-track viaduct curves. At first, this little loop was primarily intended as my (then 9 year old) son's area. Since I expanded the layout by adding another 'hollow core door' to the other end, this little loop has been pretty much forgotten and seldom used except for a few DC only locomotive tests. The top photo and the one below are 'before' photos. Below you'll see the sequence of creative destruction....
Additionally, I've found that this little area was sort of 'hidden'. Despite some of my plans to make this a tranquil, suburban, residential area, my pride in the curving road coming down to this neighborhood I put in, and a start at adding a little pond, this area was never a very interesting one to me. You can tell by browsing the photos on this blog that there aren't many photos of this area.
At the same time, the standard Kato double-track, curved viaduct pieces that encircle this area also don't get much 'photography' or other attention themselves. I believe the reason for this is that the high walls (albeit likely prototypical in Japan) of these sections tend to 'hide' the locomotives. Additionally, with the new super-elevated track, I become very excited about 'loosing' the walls so that locomotives sweeping around the curve at a slight tilt could be seen.
Finally, with my growing expansion of more urban/downtown type structures...well, let's just say the evil developers from downtown finally had their way and have been able to displace the residents of this neighborhood (although they are promising a light rail line....Hmmmmm).
There was an area of my layout that contained a very small loop of track on the 'bottom level' that was sort of enclosed by Kato double-track viaduct curves. At first, this little loop was primarily intended as my (then 9 year old) son's area. Since I expanded the layout by adding another 'hollow core door' to the other end, this little loop has been pretty much forgotten and seldom used except for a few DC only locomotive tests. The top photo and the one below are 'before' photos. Below you'll see the sequence of creative destruction....
Additionally, I've found that this little area was sort of 'hidden'. Despite some of my plans to make this a tranquil, suburban, residential area, my pride in the curving road coming down to this neighborhood I put in, and a start at adding a little pond, this area was never a very interesting one to me. You can tell by browsing the photos on this blog that there aren't many photos of this area.
At the same time, the standard Kato double-track, curved viaduct pieces that encircle this area also don't get much 'photography' or other attention themselves. I believe the reason for this is that the high walls (albeit likely prototypical in Japan) of these sections tend to 'hide' the locomotives. Additionally, with the new super-elevated track, I become very excited about 'loosing' the walls so that locomotives sweeping around the curve at a slight tilt could be seen.
Finally, with my growing expansion of more urban/downtown type structures...well, let's just say the evil developers from downtown finally had their way and have been able to displace the residents of this neighborhood (although they are promising a light rail line....Hmmmmm).
The below photo, we'll it's a start on rebuilding...I am hoping that this gamble pays off....stay tuned.....
4.10.2009
"The Man Cave" (aka Train Room)
To complete my overview of my process to build a layout (see this post...WARNING: I'm an amateur and just trying to have fun...the clinic on L-girder construction can be found elsewhere! :-) ), here - at last - is where all the action happens: My garage! I'm fortunate enough at this point in life to have a home (and a wife who supports!) where I am able to carve out the 3rd stall in our 3 car garage for my 'train room'. My father-in-law helped me build a wall to separate the 'train room' from the cars and other stuff, which means its a relatively nice space for the trains. We don't live in the driest climate here in the Pacific Northwest, but winters are moderate and a couple of space heaters help to keep the garage warm and the local electric utility in the black through the winter. Like a lot of folks, I dream of a basement or other 'real' space, but I've actually come to enjoy the 'solitude' and peace that comes with having a place to do 'train stuff' away from the home (plus, I can leave my junk out on things I'm working on and not worry about any complaints about the mess!)
UPDATE:
Here's another photo...about two years after the photo above in the midst of the expansion of what I call "Version 4.0"
Another change since the photo above was the addition of the viaduct which is actually on the end of the layout which faces 'outside'. One advantage of this is that on nice days I can open the garage door and let the bugs in, err..., let the sun in!
3.30.2009
N Scale Layout construction overview
Now that most of the scenery and all the major construction is complete, I thought I would create one post that sort of summarized, in an appropriate chronological order, the steps I took to build and create my N Scale layout.

1. The Plan. As everyone who has ever contemplated building a layout has confronted, there are many questions and decisions to be made about your layout plan, all of which are constrained by the physical space you have to build a layout and whether or not the layout will need to be somewhat portable, temporary, or permanent. The below posts share some of my experiences with my first layout, which was essentially two ovals with a couple of sidings. The third post talks about the new plan, of which most posts on this blog are focused on.
•My current track plan and the software I used.
•My original, single 'hollow core' door N Scale layout
•Thoughts and perspective on my first layout, and what I wanted to improve. Maybe some similar things your are thinking about, and how my thinking evolved.
•The expansion from a single hollow core door to a 'double door' layout.

2. Where to put the layout. This is really about the physical constraints or the location where your layout will be located. My layout is located in an extra stall in my garage, but the plan and solution for the table -which needed to be both semi-portable and adjustable to adapt to the sloping elevation of a garage floor- are as suitable for an indoor room or basement layout. Mostly, this is about the benchwork I created to support and keep level a hollow core door layout using two doors.

3. Putting the layout foundation together. Once you have a plan (and the track to create that plan), and a suitably level 'table area' to start your layout, its time to start adding all that track and scenery.
•My approach, based on some less than desirable past experiences, keeps the track away from all the messy glue and landscaping material and takes advantage of the Unitrack track system by Kato to ensure flawless track operations.
•I also provide some general thoughts on my Kato Unitrack experience here, which might be helpful in your planning process.
•Some thoughts on the connectors used in the Kato Unitrack track system here if you are thinking of finding similar connectors to make the other electrical connections on your layout similarly 'plug and play' as the Kato connectors.

4. Scenery. I found the scenery process for this layout one of the most enjoyable parts of it, which surprised me. The reason for this was I removed all the track (mostly) from the layout for this process (see this post if you missed my strategy on this) which allowed me to go to town using all sorts of techniques without worrying about gumming up pricey switches!
• Adding rocks. If your plan considers some sort of mountainsides, the time to add rocks is before any grass or foliage is applied. My approach was the standard 'Woodland Scenics' process.
• Adding grass. I 'discovered' a method of applying the standard grass flocking material that was much more satisfying than other methods. The quick explanation is combining white glue and acrylic paints, then sprinkle on your flocking material. You get a good base color and solidly adhered flocking material without having to spray a ton of dilated glue mixture everywhere.
• Adding foliage. "Foliage" is a type of meshed ground cover that is more commonly used in layout scenery in Europe, but using the above technique I found great results with this type of product.
• Miscellaneous. Do you have need for a bridge that does not have any sort of commercially available solution? Build your own!

5. Put the track down and run trains! Again, since I did all the scenery without the track on the layout, this was the fun part!

1. The Plan. As everyone who has ever contemplated building a layout has confronted, there are many questions and decisions to be made about your layout plan, all of which are constrained by the physical space you have to build a layout and whether or not the layout will need to be somewhat portable, temporary, or permanent. The below posts share some of my experiences with my first layout, which was essentially two ovals with a couple of sidings. The third post talks about the new plan, of which most posts on this blog are focused on.
•My current track plan and the software I used.
•My original, single 'hollow core' door N Scale layout
•Thoughts and perspective on my first layout, and what I wanted to improve. Maybe some similar things your are thinking about, and how my thinking evolved.
•The expansion from a single hollow core door to a 'double door' layout.
2. Where to put the layout. This is really about the physical constraints or the location where your layout will be located. My layout is located in an extra stall in my garage, but the plan and solution for the table -which needed to be both semi-portable and adjustable to adapt to the sloping elevation of a garage floor- are as suitable for an indoor room or basement layout. Mostly, this is about the benchwork I created to support and keep level a hollow core door layout using two doors.
3. Putting the layout foundation together. Once you have a plan (and the track to create that plan), and a suitably level 'table area' to start your layout, its time to start adding all that track and scenery.
•My approach, based on some less than desirable past experiences, keeps the track away from all the messy glue and landscaping material and takes advantage of the Unitrack track system by Kato to ensure flawless track operations.
•I also provide some general thoughts on my Kato Unitrack experience here, which might be helpful in your planning process.
•Some thoughts on the connectors used in the Kato Unitrack track system here if you are thinking of finding similar connectors to make the other electrical connections on your layout similarly 'plug and play' as the Kato connectors.
4. Scenery. I found the scenery process for this layout one of the most enjoyable parts of it, which surprised me. The reason for this was I removed all the track (mostly) from the layout for this process (see this post if you missed my strategy on this) which allowed me to go to town using all sorts of techniques without worrying about gumming up pricey switches!
• Adding rocks. If your plan considers some sort of mountainsides, the time to add rocks is before any grass or foliage is applied. My approach was the standard 'Woodland Scenics' process.
• Adding grass. I 'discovered' a method of applying the standard grass flocking material that was much more satisfying than other methods. The quick explanation is combining white glue and acrylic paints, then sprinkle on your flocking material. You get a good base color and solidly adhered flocking material without having to spray a ton of dilated glue mixture everywhere.
• Adding foliage. "Foliage" is a type of meshed ground cover that is more commonly used in layout scenery in Europe, but using the above technique I found great results with this type of product.
• Miscellaneous. Do you have need for a bridge that does not have any sort of commercially available solution? Build your own!
5. Put the track down and run trains! Again, since I did all the scenery without the track on the layout, this was the fun part!
3.26.2009
Benchwork Plan

Before there was any scenery....before there was any track...before there were any lights, there was....the BENCHWORK (or TABLE or FRAME, etc...)!!!! Clearly (to me), one of the least interesting (in my opinion) but necessary, critical, life-sustaining (I kid!) and ultimately, impactful aspects of the hobby is what you run your trains on! Hey, we're all grown ups now, and we deserve a place where we don't have to put our 'toys' away every time we're done playing!
The reality is that I expect most of us modelers are a long way from getting a 'dream room' where we can build exactly what we want to our hearts content. This was my challenge. So before the present layout got built, it was fairly obvious that this was going to be a 'garage layout'. These other human beings that live with me have selfishly procured the nicest parts of the home for their own needs. Ahhh well.....
In addition to being in the garage, I also wanted a layout that was fairly portable and would be relatively easy to transport if we were to move in the next couple of years. I have painful experiences with this, before I got into N Scale, I had an O scale layout that was a 'permanent' L-girder sort of construct in the garage. Of course, a potential move a couple of years ago required the demolition of several years of work. Never again! (and we never did end up moving! Arg!)
One of the first questions I had to resolve was how to make this (portable) layout level? Beyond the basic requirements of sturdiness, height, size, etc... a garage presents a particular challenge not found in the house in terms of making it level (well, most houses anyway, are somewhat level). Most garage floors have a slope to them so that water and dirt carried in from outside goes back out to the driveway. While the grade is not noticeable when humans (like us) are standing on it or walking on it; at N Scale those little ore cars will go racing down the layout like its the Indy 500. An 'off the shelf' workbench or shelving unit would require some rudimentary, and probably not very good, modifications, but would also limit what I could do in terms of dimensions and so forth.
Another factor influencing my plan, was my intention to use a hollow door as the table top. I knew that L-girder was out (too much work and not portable) and the inexpensive, lightweight attributes of the hallowed hollow door approach have some nice benefits (and some drawbacks, which I will save for another post).
With those challenges in mind, I set out on my 'plan' (less a plan than an evolution of various random and half-baked ideas).
For my original N scale layout, which was just a single 36" x 80" hollow-core door, a simple wooden saw horse picked up for $20 at the local hardware store sufficed for the support. The sawhorse was an adequate solution, though far from ideal as the layout was too low to the floor at about 26" (most modelers and magazines talk about layout height and that a layout is 'nicest' at 'eye level', which I think is generally true. Looking down from too high up makes you feel like you're flying over the layout. Which sounds cool, but isn't). A single door is also convenient as its VERY portable due to its low weight and rigidity.
However, after a few months I decided that I wanted more track, more scenery, more, more, MORE!!! (you get the idea!)... and the single door was just not going to cut it. I decided to move up to a 'double door' (end to end) arrangement with my 'v.2' layout.
This presented a portability challenge, and adding more saw horses would not provide the necessary stability and rigidity to hold two doors end to end at the right level.
So, I came up with a plan that was loosely based on some framing ideas for some cheap, do-it-yourself type of work benches I found online.

The plan is basically 3 identical frames built out of 2"x4" lumber. Both the vertical and horizontal lengths are 36". The two end frames are placed on opposite ends of the two doors, and the 3rd frame supports the 'connection' point where the two doors come to together (this center one has the 2x4 laid on its side to provide as much area as possible to support the weight of the board and secure the two doors to the frame).

A big influence in the design of the plan (I use the word 'design' here loosely!) was a solution I found to answer the challenge of my sloping garage floor, and the need to have both a stable
The frame design also has two short 14" pieces which rest on the bottom board and are attached with 2 3/4" screws to the 'risers' or vertical supports. These provide a ledge for additional bracing or for shelving (you'll notice my pictures feature lots of miscellaneous garage storage 'things' stored under the layout on the far side). I added in another shelf about 10" below the layout where all my 'controllers' are able to rest (not shown in the Google Sketch Up plans, but visible in the photos. See all those messy wires? They lead to my 'control panel' shelf).

The biggest challenge was connecting the doors to the risers/supports. Hollow core doors are cheap for a reason...there's not a lot of material that can reliably be used for bolting or attaching to the supports. The strongest areas of the doors are the side edges where the hinges would normally go. This actually turned out to be a benefit. I simply attached 2x2 boards to the long lengths of the doors and used these to drill holes for the nut and bolts to attached to the vertical riser/2x4 supports. Why was this a 'benefit'? Well, I was able to add a full 3 inches to the width of my layout!
All in all, I've been very happy with the design. Its rigid, adjustable, portable, and very sturdy. The height is right (for both me, and those other people in the house that like to play with the cars on the layout and try to push the trains like they're Thomas the Tank...Noooo!!!) Given the strength and design of the frames, I also have an option of adding some width (which I plan on doing) to extend areas of the layout beyond the current 39" dimensions.
Oh yes, and I have the carpentry skills of a mollusk, so this was an easy and 'idiot-proof' project.
12.15.2008
A rigid sub-base
A material that I became acquainted with through my Dad's use of it for creating indoor signage, is "Sintra", which is 1/8" thick, black plastic sheet material. I get it in large sheets from Tap Plastics, and then cut out the area to be used to fit on top of my styrofoam structures.
You can see the black plastic glued to the top of my styrofoam areas:

Obviously, having a rigid foundation is nice to ensure a nice, level and firm sub-roadbed. The disadvantage of this material is that it does seem to conduct track noise a bit more than other materials, but its something I can live with.
I also use this material to construct some of the custom bridges/overpasses shown below.
You can see the black plastic glued to the top of my styrofoam areas:
Obviously, having a rigid foundation is nice to ensure a nice, level and firm sub-roadbed. The disadvantage of this material is that it does seem to conduct track noise a bit more than other materials, but its something I can live with.
I also use this material to construct some of the custom bridges/overpasses shown below.
12.05.2008
The good and bad of my first N Scale layout
The City

As opposed to my O Gauge layout, which took 3 years to get to a state of completion, my N Scale 'layout on a door' took less than 3 months! However, as I mentioned in an earlier post, I think I like the process of 'building the layout' almost as much as running the trains (at least some parts of it) and the rather limited operations of this first N Scale layout needed to be addressed. Some parts of 'version 1' will be carried through to my expanded 'version 2', such as the 'downtown' or city area.

The above photo shows a 'birds eye view' of the 'downtown' / city end of the layout. As you can see, operations were basically two very simple loops with the city on one end, and elevated tracks going over an industrial area on the other end. The city has several buildings from Kato and Tomix, which are obviously based on Japanese prototypes, such as the blue and green buildings in the below photo. I like the modern look of these buildings on the layout and I must say, the packaging and construction of these buildings is really great.

Sitting next to each other on the end of the city area are two buildings that I really enjoyed for different reasons. The large church is the Vollmer 7760 Cathedral, which I think turned out really nice. I wanted a building with a very 'gothic' look to it and the Vollmer cathedral works nicely. I also placed a small white LED in the steps in the front of the cathedral to give the tall spire some 'up lighting' and to further highlight the models shape and detail.
The building next to it may be recognizable to most people, its pretty much a standard Model Power 'ready-built' movie theater with a bit of customization. Rather than using the basic plastic signage that came with the Model Power movie theater, I thought I would add some light and animation with one of Miller Engineering's theater marquee lights.

In addition to the animated sign, the building was repainted (as a lot of the structures on my layout are prone to!) and multiple LED lights were added. I still have some touch up and detail to do to the theater, but overall I am quite pleased. The hardest part was bending the plastic 'marquee' so that it would match up with both ends of the building. The instructions for these things say specifically NOT to do that, so maybe I got lucky! It does work, so I'm not complaining!
As opposed to my O Gauge layout, which took 3 years to get to a state of completion, my N Scale 'layout on a door' took less than 3 months! However, as I mentioned in an earlier post, I think I like the process of 'building the layout' almost as much as running the trains (at least some parts of it) and the rather limited operations of this first N Scale layout needed to be addressed. Some parts of 'version 1' will be carried through to my expanded 'version 2', such as the 'downtown' or city area.
The above photo shows a 'birds eye view' of the 'downtown' / city end of the layout. As you can see, operations were basically two very simple loops with the city on one end, and elevated tracks going over an industrial area on the other end. The city has several buildings from Kato and Tomix, which are obviously based on Japanese prototypes, such as the blue and green buildings in the below photo. I like the modern look of these buildings on the layout and I must say, the packaging and construction of these buildings is really great.
Sitting next to each other on the end of the city area are two buildings that I really enjoyed for different reasons. The large church is the Vollmer 7760 Cathedral, which I think turned out really nice. I wanted a building with a very 'gothic' look to it and the Vollmer cathedral works nicely. I also placed a small white LED in the steps in the front of the cathedral to give the tall spire some 'up lighting' and to further highlight the models shape and detail.
The building next to it may be recognizable to most people, its pretty much a standard Model Power 'ready-built' movie theater with a bit of customization. Rather than using the basic plastic signage that came with the Model Power movie theater, I thought I would add some light and animation with one of Miller Engineering's theater marquee lights.
12.02.2008
New N Scale Layout plans

As mentioned in my last post, this layout is basically doubling the size of my first layout by adding a separate 80" x 36" hollow core door. The goals I had in mind when deciding I need to expand the first layout are:
1. At least one, very long, track run that would provide some interesting running and break up the monotony of the first lauouts two concentric loops. This was done by having the main line extend down to the bottom level and ten back up again.
2. Expand storage space, add a 'fiddle yard' on the lower level.
3. Expand and maintain separate line for my son, but connect with main line at fiddle yard area, thus creating a junction between the 'upper' and lower' lines.
4. Based on my learning experience from the first layout, improve on scenery, buildings, lighting, electrical, and ensure flawless uni-track connections!
UPDATED! Improved and more accurate version of the "Layout Version 2" track plane at this post.
12.01.2008
Layout Version 1 (N Scale)
Last year I built and completed an N Scale layout on a 36" by 80" hollow core door. My previous experience with O Gauge was a great introduction to layout building as its quite amazing how quickly and inexpensively building a cool, interesting N Scale layout can be --- when you consider the cost of doing it in O Scale vs N, the time and money difference is amazing!
The layout was basically composed of a small lower level loop (this was created from some leftover Minitrix track) that was primarily the 'branch line' for my son. The second level, at about 2" elevation, was where I had two basic ovals, an extended siding, and several storage tracks. All of the track on the upper level was Kato Unitrack, which I chose based on its ease of use and no need to do any BALLASTING!
I really enjoyed putting together a layout that, as much as possible, allowed me to build a 'little world' with buildings, lights, and (as much as I can make possible) seamless, error-free, train operating!
Unfortunately, once I ran out of interesting scenery, building and other type of projects on this layout, I found that two ovals were kind of boring and, to make matters worse, I was running out of space on my pitifully inadequate sidings to store my quickly accumulating inventory of Tomix and Kato buildings and Trix and Fleischmann trains!!!
So, it was back to the drawing board, and the project I am now in the midst of "Layout Version 2" which is essentially a doubling of the original layout by adding yet another 36" x 80" board onto the end!
So "LV1" is finished, but out of its ashes comes "LV2"!!!
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